%(1 page) Summarise what was achieved.

\chapter*{Abstract}

%\begin{abstract}

\textit{I Am Orb} is a cross-platform, arcade-style game developed for the
motion pod, where the player controls the orientation of a level to navigate an
orb though a sequence of challenges. High scores can be achieved by collecting
points along the way and completing the level as quickly as possible. Power-ups,
teleports and moving objects add extra depth to the experience. Players can
watch replays of their high scores or even compete against a ghosted version. To
provide a control interface for the pod we designed and developed a new, generic
pod server from scratch for us and future groups to use. Algorithms to control
the pod's movement to provide the player with a realistic simulation of the orb's
movement were also developed. From the outset our primary priority was to keep
the gameplay as involving and as fun as possible. We also aimed to design an
intuitive menu interface as well as graphics that are clean and simple but not
excessive. We chose to design it in a way that allowed extensions to be
incorporated with ease, with possibilities ranging from new levels and new input
devices to networked multiplayer gameplay. The project has remained open-source
from the beginning and is available from an SVN repository hosted on Google Code
or from our website.

%\end{abstract}
